Shadow objects and functions
Reminder: the Red toolchain is currently written entirely in Rebol.
During the work on object support in the Red compiler, I realized that I could leverage the proximity of Red with Rebol much deeper than before, in order to more easily map some Red constructs directly to Rebol ones. That's how I came up with the "shadow" objects concept (later extended to functions too).
It is pretty simple in fact, each time a Red object is processed from the source code, an equivalent, minimized object is created by the compiler in memory and connected to a tree of existing objects in order to match the definitional scoping used in the Red code.
Here is an example Red source code with two nested objects:
Red [] a: object [ n: 123 b: object [ inc: func [value][value + n] ] ]Once processed by the compiler, the following shadow objects are created in memory:
objects: [ a object [ n: integer! b: object [ inc: function! ] ] ]But it does not just stop there, the body of the Red object is bound (using Rebol's bind native) to the internal Rebol object, in such way that the definitional scoping order is preserved. So the Red code is directly linked to the Rebol shadow objects in memory. The same procedure (including the Red code binding to Rebol objects part) is applied to all compiled functions, which context is represented as a nested Rebol object in the compiler's memory.
If you get where I am heading, yes, that means that resolving the context of any of the words contained in a Red object/function body becomes as simple as calling Rebol's bind? native on the word value. (Remember that Red source code is converted to a tree of blocks before being compiled). The bind? native will return one of the Rebol's objects, that can then be used as a key in an hashtable to retrieve all the associated metadata.
I wish I had come up with that simple method when I was implementing namespaces support for Red/System. I think that I will rework that part in Red/System in the future, reusing the same approach in order to reduce compilation times (namespaces compilation overhead is significant in Red/System, roughly taking 20% of the compilation time).
Choosing Rebol as the bootstrapping language for Red, shows here its unique advantages.
Dynamic invocation
Processing path values is really difficult in Red (as it would be in Rebol if it had a compiler). The main issue can be visualized easily in this simple example:
foo: func [o][o/a 123]Now if you put yourself in the shoes of the compiler, what code would you generate for o/a ?... Could be a block access, could be a function call with /a as refinement, could be an object path accessing a field, could be an object path calling the function a defined in the object. All these cases would require a different code output, and the compiler has no way to accurately guess which one it is in the general case. Moreover, foo can be called with different datatypes as argument, and the compiled code still need to account for that...
One method could be to generate different code paths for each case listed above. As you can guess, this would become quickly very expensive to manage for expressions with multiple paths, as the possible combinations would make the number of cases explode quickly.
Another, very simple solution, would be to defer that code evaluation to the interpreter, but as you cannot know where the expression ends, the whole function (or at least the root level of the function) would need to be passed to the interpreter. Not a satisfying solution performance-wise.
The solution currently implemented in Red compiler for such cases, is a form of "dynamic invocation". If you go through all cases, actually they can be sorted in two categories only:
a) access to a passive value
b) function invocation
Only at runtime you can know which category the o/a path belongs to (even worse, category can change at each foo function call!). The issue is that the compiler generates code that evaluates Red expressions as stack manipulations (not the native stack, but a high-level Red stack), so the compiler needs to know which category it is, so it can:
- create the right corresponding stack frames.
- consume the right number of arguments in case of a function invocation.
For a) case:
stack/mark-native ~eval-path stack/push ~o word/push ~a actions/eval-path* false stack/unwind integer/push 123 stack/resetFor b) case (with /a being a refinement):
stack/mark-func ~o integer/push 123 logic/push true ;-- refinement /a set to TRUE f_o stack/unwindAs you can see, the moment where the integer value 123 is pushed on stack for processing is very different in both cases. In case a), it is outside of the o/a stack frame, in case b), it is part of it. So what should the compiler do then...looks unsolvable?
Actually some stack tricks can help solve it. This is how the compiler handles it now:
- The stack can either overwrite new expressions (default) or accumulate them.
- At each level of a path evaluation, a check for a function result is applied. When a function is detected, it is pushed on stack and a new stack frame is opened to gather the required arguments. Such function is named a "dynamic call" in this context.
- Some stack primitives (like stack/reset) are modified to not only support the overwritting/accumulative modes, but also check if the arity for the pending dynamic call has been fulfilled, and when appropriate, run the deferred function call, clean-up the stack and revert to the default overwritting mode.
stack/push ~o either stack/func? [stack/push-call path388 0 0 null] [ stack/mark-native ~eval-path stack/push stack/arguments - 1 ;-- pushes ~o word/push ~a actions/eval-path* false stack/unwind-part either stack/func? [ stack/push-call path388 1 0 null ][ stack/adjust ] ] integer/push 123 stack/resetThis generated code, with the help of the dual-mode stack, can support evaluation of o/a whatever value the path refers to (passive or function). stack/func? here checks if the stack top entry is a function or not. There is a little performance impact, but it is not significant, especially in respect to the high flexibility it brings.
So far so good. What happens now if the path is used as argument of a function call:
foo: func [o][probe o/a 123]The outer stack frame that probe will create then becomes problematic, because it will close just after o/a, preventing it to fetch eventual arguments when o/a is a function call...so back to the drawing board? Fortunately not, we can apply the same transformation for the wrapping call and defer it until its arguments have been fully evaluated. This is the resulting code:
f_~path389: func [/local pos] [ pos: stack/arguments stack/mark-func ~probe stack/push pos f_probe stack/unwind ] stack/defer-call ~probe as-integer :f_~path389 1 null stack/push ~o either stack/func? [stack/push-call path388 0 0 null] [ stack/mark-native ~eval-path stack/push stack/arguments - 1 word/push ~a actions/eval-path* false stack/unwind-part either stack/func? [ stack/push-call path388 1 0 null ][ stack/adjust ] ] ------------| "probe o/a" integer/push 123 stack/resetAs you can see, it gets more hairy, but still manageable. The outer stack frame is externalized (into another Red/System function), so it can be called later, once the nested expressions are evaluated.
That said, dynamic calls still need a bit more work in order to support routine! calls and refinements for wrapping calls. Those features will be added in the next releases. Also, the gain in flexibility makes the compiler more short-sighted when a particular structure is expected, like for control flow keywords requiring blocks. I don't see yet how this dynamic call approach could support such use-cases in a more user-friendly way.
But another feature can come to the rescue, the upcoming #alias directive proposed in the previous blog post. As long as the user will be willing to use this new directive, it would simply avoid these dynamic constructions, by providing enough information to the compiler to statically determine what kind of value, paths are referring to, resulting in much shorter and faster code, without the short-sightness issue.
This is the kind of problem I had to solve during object implementation and why it took much longer than planned initially.
Hope this deeper look inside the compiler's guts is not too scary. ;-) Now, back to coding for next release!
And, by the way, Merry Christmas to all Red followers. :-)